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As they explore to the West with their flagships (each province will have two), players will reveal new islands - and other surprises - which they'll place on the board in the form of small stickers to mark their location. Players will start at various points on a long coastline at the Eastern edge of the gameboard, which will be fashioned to look like an old nautical map. Players take on the role of one of several provinces, journeying out into the oceans aboard heavily armed capital ships for the first time after a long dark age - not unlike after the fall of the Roman Empire. It begins in a world which, while not our own, most closely resembles the swashbuckling period of the 16th century. It’s this great struggle that we always have as game designers, which is I want to give you this rich system, but I don’t want you to sit there and get 15 minutes into the rules and say ‘I’m out! I can’t even understand this! I just want to get started!’ So, the whole idea of locking away content and then spoon-feeding it one rule at a time was entirely based on how video games introduced just-in-time concepts for either story, or rules, or both."īut where Risk: Legacy and Pandemic Legacy were written to resemble summer action-thrillers in their pacing, Daviau said SeaFall more closely resembles the size and scale of the epic Lord of the Rings trilogy. "I always hate in board games that in order to start game one you have to digest an entire rulebook. By borrowing from these other genres, he was able to subvert his biggest pet peeve about board games - their complicated rulesets. "The first Legacy game, Risk: Legacy, is actually a mashup of episodic television, role-playing and video games," Daviau said. Characters and factions gain new abilities, and new rules are added while a narrative unfolds. The game board itself changes, reflecting the history of the world players create together at the table. Legacy games evolve over multiple play sessions. Photo: Charlie Hall/Polygon You have exactly 12 months to play one of the year's best board games Good old-fashioned New England stubbornness, I guess."
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So it was 95 percent done for two years, and I could not figure out how to wrestle it down.
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"When I left Hasbro I said to myself, 'I’m going to make the biggest game I can.' And then all of a sudden it was a mess. It’s a big game, and it got away from me for a while. "It took me less time to get my bachelor’s degree than it did to make this game," Daviau told Polygon, "and I took summers off for that. Now Daviau is ready to reveal details of his next project, called SeaFall: A Legacy Game, which he says will be bigger and more ambitious than anything he's done before.
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His most recent title, Pandemic Legacy, was released in October and quickly rose up the ranks at the community site Board Game Geek to become the top-rated board game of all time. Since then he's worked on several successful titles, but none have received more critical acclaim than the games in his Legacy series. Three years ago tabletop game designer Rob Daviau left his job at Hasbro, one of the world's largest board game publishers, and struck out on his own.